Medium humanoid (gnoll), Chaotic Evil
| Armor Class | 15 (hide armor, shield) |
|---|---|
| Hit Points | 11 (5d8) |
| Speed | 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Gnoll, Abyssal |
| Challenge | 1/2 |
When Gash reduces a creature to 0 hit points with a melee attack on its turn, Gash can take a bonus action to move up to half its speed and make a bite attack.
Gash has disadvantage on Wisdom checks and Wisdom saving throws because of the physical and mental abuse he has suffered. A lesser restoration spell rids him of these effects.
Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Ranged Attack Roll: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.