Large construct, Unaligned
| Armor Class | 18 (natural armor) |
|---|---|
| Hit Points | 161 (17d10 + 68) |
| Speed | 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 16 (+3) | 18 (+4) | 3 (-4) | 11 (+0) | 1 (-5) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | fire; poison; psychic |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; petrified; poisoned |
| Senses | blindsight 120 ft., passive Perception 10 |
| Languages | understands the languages of its creator but can't speak |
| Challenge | 10 |
The gearkeeper is immune to any spell or effect that would alter its form.
Opportunity attacks made against the gearkeeper have disadvantage.
Any creature that starts its turn within 5 feet of the gearkeeper takes 4 (1d8) slashing damage.
The gearkeeper makes two Arm Blade attacks, or one Arm Blade attack and one Spear Launcher attack.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.
Ranged Attack Roll: +9 to hit, range 90 ft., one target. Hit: 12 (2d6 + 5) piercing damage, and the target is knocked prone.
The gearkeeper jettisons a spray of jagged metal in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.