Gearkeeper Construct

(Explorer's Guide to Wildemount)

Large construct, Unaligned

Armor Class18 (natural armor)
Hit Points161 (17d10 + 68)
Speed60 ft.
STRDEXCONINTWISCHA
20 (+5) 16 (+3) 18 (+4) 3 (-4) 11 (+0) 1 (-5)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiesfire; poison; psychic
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; petrified; poisoned
Sensesblindsight 120 ft., passive Perception 10
Languagesunderstands the languages of its creator but can't speak
Challenge10

Traits

Immutable Form.

The gearkeeper is immune to any spell or effect that would alter its form.

Rapid Shifting.

Opportunity attacks made against the gearkeeper have disadvantage.

Whirling Blades.

Any creature that starts its turn within 5 feet of the gearkeeper takes 4 (1d8) slashing damage.

Actions

Multiattack.

The gearkeeper makes two Arm Blade attacks, or one Arm Blade attack and one Spear Launcher attack.

Arm Blade.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.

Spear Launcher.

Ranged Attack Roll: +9 to hit, range 90 ft., one target. Hit: 12 (2d6 + 5) piercing damage, and the target is knocked prone.

Shrapnel Blast (Recharge 6).

The gearkeeper jettisons a spray of jagged metal in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.