Small elemental, Neutral
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 26 (4d6 + 12) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +4, Stealth +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., tremorsense 30 ft., passive Perception 14 |
| Languages | — |
| Challenge | 1/4 |
While fully withdrawn into its shell, the geonid can't see and is indistinguishable from a small boulder
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
The geonid touches a stone object or surface and knows what types of creatures have been within 10 feet of that stone in the past 24 hours. The geonid can also determine the number of creatures of each type, but not their identities.