Small humanoid (halfling), Neutral
| Armor Class | 14 |
|---|---|
| Hit Points | 78 (12d6 + 36) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 17 (+3) |
| Saving Throws | Cha +5, Con +5, Dex +5, Wis +4 |
|---|---|
| Skills | Insight +4, Perception +4, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | frightened |
| Senses | passive Perception 14 |
| Languages | Common, Halfling |
| Challenge | 3 |
The troubleshooter can move through the space of any creature that is of a larger size, but it can't stop there.
The troubleshooter makes two Poisoned Dagger attacks.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage, and the target has the Poisoned condition until the start of the troubleshooter's next turn.
The troubleshooter casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
1 each/day: Sleep, Unseen Servant