Ghast

Medium undead, Chaotic Evil

Armor Class13
Hit Points36 (8d8)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 17 (+3) 10 (+0) 11 (+0) 10 (+0) 8 (-1)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancesnecrotic
Damage Immunitiespoison
Condition Immunitiescharmed; exhaustion; poisoned
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon
Challenge2

Traits

Stench.

Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

Turn Defiance.

The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Actions

Bite.

Melee Attack Roll: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

Claws.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.