Giant Coral Snake

(Ghosts of Saltmarsh)

Large beast, Unaligned

Armor Class13
Hit Points90 (12d10 + 24)
Speed30 ft., swim 30 ft.
STRDEXCONINTWISCHA
12 (+1) 16 (+3) 14 (+2) 2 (-4) 10 (+0) 3 (-4)
Saving Throws—
SkillsPerception +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesblindsight 10 ft., passive Perception 12
Languages—
Challenge4

Actions

Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn. On a failed save, the target begins to hallucinate and is afflicted with a short-term madness effect (determined randomly or by the DM; see "Madness" in chapter 8 of the Dungeon Master's Guide). The effect lasts 10 minutes.