Giant Goose

(Bigby Presents: Glory of the Giants)

Large fey, Neutral

Armor Class13
Hit Points60 (8d10 + 16)
Speed30 ft., fly 30 ft.
STRDEXCONINTWISCHA
14 (+2) 16 (+3) 15 (+2) 6 (-2) 14 (+2) 11 (+0)
Saving Throws—
SkillsPerception +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 16
Languagesunderstands Giant and Sylvan but can't speak
Challenge3

Actions

Multiattack.

The goose makes one Beak attack and two Wing attacks.

Beak.

Melee Attack Roll: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.

Wing.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength saving throw or have the prone condition.

Thunderous Honk (Recharge 5-6).

The goose honks with ear-splitting volume. Each other creature within 30 feet of the goose must make a DC 12 Constitution saving throw. On a failed save, a creature takes 16 (3d10) thunder damage and has the deafened condition until the start of the goose's next turn. On a successful save, a creature takes half as much damage only. The honk can be heard within 300 feet.