Large fey, Neutral
| Armor Class | 13 |
|---|---|
| Hit Points | 60 (8d10 + 16) |
| Speed | 30 ft., fly 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 15 (+2) | 6 (-2) | 14 (+2) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 16 |
| Languages | understands Giant and Sylvan but can't speak |
| Challenge | 3 |
The goose makes one Beak attack and two Wing attacks.
Melee Attack Roll: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength saving throw or have the prone condition.
The goose honks with ear-splitting volume. Each other creature within 30 feet of the goose must make a DC 12 Constitution saving throw. On a failed save, a creature takes 16 (3d10) thunder damage and has the deafened condition until the start of the goose's next turn. On a successful save, a creature takes half as much damage only. The honk can be heard within 300 feet.