Giant Octopus

Large beast, Unaligned

Armor Class11
Hit Points52 (8d10 + 8)
Speed10 ft., swim 60 ft.
STRDEXCONINTWISCHA
17 (+3) 13 (+1) 13 (+1) 4 (-3) 10 (+0) 4 (-3)
Saving Throws—
SkillsPerception +4, Stealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 14
Languages—
Challenge1

Traits

Hold Breath.

While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage.

The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing.

The octopus can breathe only underwater.

Actions

Tentacles.

Melee Attack Roll: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest).

A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is Vision and Light for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.