Large beast, Unaligned
| Armor Class | 11 |
|---|---|
| Hit Points | 52 (8d10 + 8) |
| Speed | 10 ft., swim 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 4 (-3) | 10 (+0) | 4 (-3) |
| Saving Throws | — |
|---|---|
| Skills | Perception +4, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 14 |
| Languages | — |
| Challenge | 1 |
While out of water, the octopus can hold its breath for 1 hour.
The octopus has advantage on Dexterity (Stealth) checks made while underwater.
The octopus can breathe only underwater.
Melee Attack Roll: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is Vision and Light for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Large beast, Unaligned
| Armor Class | 11 |
|---|---|
| Hit Points | 45 (7d10 + 7) |
| Speed | 10 ft., swim 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 5 (-3) | 10 (+0) | 4 (-3) |
| Saving Throws | — |
|---|---|
| Skills | Perception +4, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 60 ft., passive Perception 14 |
| Languages | — |
| Challenge | 1 |
The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube [Area of Effect] centered on itself, and the octopus moves up to its Swim Speed. The Cube [Area of Effect] is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.