Giant Ram

(Bigby Presents: Glory of the Giants)

Large fey, Unaligned

Armor Class13 (natural armor)
Hit Points28 (3d10 + 12)
Speed50 ft.
STRDEXCONINTWISCHA
19 (+4) 12 (+1) 18 (+4) 3 (-4) 14 (+2) 10 (+0)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
Languages—
Challenge1

Traits

Magic Resistance.

The ram has advantage on saving throws against spells and other magical effects.

Actions

Ram.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage plus 3 (1d6) force damage. If the ram moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a DC 14 Strength saving throw or have the prone condition.

Force Bolt.

Ranged Spell Attack Roll: +4 to hit, range 30 ft., one target. Hit: 7 (2d6) force damage.

Reactions

Absorbent Fleece (Recharge 6).

Immediately after the ram succeeds on a saving throw against a spell or a spell's attack misses it, the ram can make one Force Bolt attack.