Giant Scorpion

Large beast, Unaligned

Armor Class15 (natural armor)
Hit Points52 (7d10 + 14)
Speed40 ft.
STRDEXCONINTWISCHA
15 (+2) 13 (+1) 15 (+2) 1 (-5) 9 (-1) 3 (-4)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesblindsight 60 ft., passive Perception 9
Languages—
Challenge3

Actions

Multiattack.

The scorpion makes three attacks: two with its claws and one with its sting.

Claw.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Sting.

Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.