Giant Slug

(The Tortle Package)

Large monstrosity, Unaligned

Armor Class13 (natural armor)
Hit Points66 (6d10 + 18)
Speed10 ft., climb 10 ft.
STRDEXCONINTWISCHA
14 (+2) 13 (+1) 16 (+3) 1 (-5) 12 (+1) 5 (-3)
Saving Throws—
SkillsPerception +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 13
LanguagesAbyssal, Aquan, Common
Challenge3

Traits

Keen Smell.

The slug has advantage on Wisdom (Perception) checks that rely on smell.

Spider Climb.

The slug can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack.

The slug makes two attacks: one with its tentacles and one with its bite.

Tentacles.

Melee Attack Roll: +8 to hit, reach 10 ft., one creature. Hit: 4 (1d4 + 2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.

Bite.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Reactions

Animate Tentacle.

When the slug takes damage in this cave (Shrine of Umberlee), it can use its reaction to animate one of the tentacles of the kraken statue and cause it to make a melee weapon attack (+3 to hit) against one creature within 20 feet of the statue that the slug can see. The tentacle deals 8 (1d8 + 4) bludgeoning damage on a hit.

Innate Spellcasting

The slug's innate spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

1 each/day: guiding bolt, sanctuary, spiritual weapon