Large beast, Unaligned
| Armor Class | 17 (natural armor), 12 while prone |
|---|---|
| Hit Points | 75 (10d10 + 20) |
| Speed | 30 ft., swim 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 14 (+2) | 2 (-4) | 12 (+1) | 5 (-3) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 11 |
| Languages | — |
| Challenge | 3 |
The turtle can breathe air and water.
Whenever an effect knocks the turtle prone, it can make a DC 10 Constitution saving throw to avoid being knocked prone. A prone turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.