Giant Snapping Turtle

(Tomb of Annihilation)

Large beast, Unaligned

Armor Class17 (natural armor), 12 while prone
Hit Points75 (10d10 + 20)
Speed30 ft., swim 40 ft.
STRDEXCONINTWISCHA
19 (+4) 10 (+0) 14 (+2) 2 (-4) 12 (+1) 5 (-3)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 11
Languages—
Challenge3

Traits

Amphibious.

The turtle can breathe air and water.

Stable.

Whenever an effect knocks the turtle prone, it can make a DC 10 Constitution saving throw to avoid being knocked prone. A prone turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.

Actions

Bite.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.