Huge beast, Unaligned
| Armor Class | 12 |
|---|---|
| Hit Points | 120 (16d12 + 16) |
| Speed | 5 ft., swim 80 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 14 (+2) | 12 (+1) | 5 (-3) | 11 (+0) | 4 (-3) |
| Saving Throws | Dex +5, Str +9 |
|---|---|
| Skills | Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 120 ft., passive Perception 16 |
| Languages | — |
| Challenge | 6 |
The squid can breathe only underwater.
The squid makes one Bite attack and one Tentacle attack.
Melee Attack Roll: +9, reach 5 ft. Hit: 28 (4d10 + 6) Piercing damage.
Melee Attack Roll: +9, reach 15 ft. Hit: 19 (3d8 + 6) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 16) from one of two tentacles, and the squid can pull the target up to 10 feet straight toward itself.
Trigger: The squid takes damage while underwater. Response: The squid releases ink that fills a 15-foot Cube [Area of Effect] centered on itself, and the squid moves up to its Swim Speed. The Cube [Area of Effect] is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.