Giant Tick

(Bigby Presents: Glory of the Giants)

Medium monstrosity, Unaligned

Armor Class14 (natural armor)
Hit Points52 (7d8 + 21)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 10 (+0) 16 (+3) 2 (-4) 10 (+0) 2 (-4)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
Languages—
Challenge2

Actions

Proboscis.

Melee Attack Roll: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage, and the tick attaches to the target. While attached, the tick can't make Proboscis attacks. The tick can detach itself by spending 5 feet of its movement. As an action, a creature within reach of the tick can try to detach the tick, doing so with a successful DC 13 Strength check.

Blood Drain.

The tick deals 10 (2d6 + 3) necrotic damage to one creature it is physically attached to, provided that creature isn't a Construct or an Undead, or 17 (4d6 + 3) necrotic damage if the creature is a Giant. The tick regains hit points equal to the damage dealt.