Gibberling

Small aberration, Chaotic Neutral

Armor Class12
Hit Points7 (2d6)
Speed25 ft., burrow 5 ft.
STRDEXCONINTWISCHA
10 (+0) 15 (+2) 10 (+0) 6 (-2) 8 (-1) 8 (-1)
Saving Throws—
SkillsStealth +4
Damage Vulnerabilities—
Damage Resistancespsychic
Damage Immunities—
Condition Immunitiescharmed; frightened
Sensesdarkvision 60 ft., passive Perception 9
Languages—
Challenge1/4

Traits

Light Sensitivity.

While in bright light, gibberlings have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Reckless.

At the start of its turn, the gibberling can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Dagger.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Swarm.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. If the target is a Medium or smaller creature, it has the grappled condition (escape DC 10). All gibberlings within 5 feet of the target can use a reaction to make a Dagger attack with advantage on the attack roll.

Burrow.

The gibberling burrows into the dirt, giving itself the prone condition. It has advantage on Dexterity (Stealth) checks while it is prone.