Gigant

(Bigby Presents: Glory of the Giants)

Gargantuan monstrosity, Unaligned

Armor Class17 (natural armor)
Hit Points325 (21d20 + 105)
Speed50 ft., burrow 50 ft., fly 80 ft.
STRDEXCONINTWISCHA
24 (+7) 14 (+2) 21 (+5) 3 (-4) 14 (+2) 11 (+0)
Saving ThrowsDex +8, Wis +8
SkillsPerception +8
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 18
Languages—
Challenge20

Traits

Spell-Resistant Carapace.

The gigant has advantage on saving throws against spells, and any creature that makes a spell attack against the gigant has disadvantage on the attack roll.

Actions

Multiattack.

The gigant makes one Mandibles attack and two Talons attacks.

Mandibles.

Melee Attack Roll: +13 to hit, reach 10 ft., one creature. Hit: 21 (4d6 + 7) slashing damage, and the target has the grappled condition (escape DC 17). Until the grapple ends, the target takes 21 (4d6 + 7) slashing damage at the start of each of the gigant's turns. While the gigant is grappling a target, it can't use Mandibles against other targets.

Talons.

Melee Attack Roll: +13 to hit, reach 20 ft., one target. Hit: 17 (3d6 + 7) slashing damage, and the target is pulled 10 feet straight toward the gigant.

Scale Dust (Recharge 5-6).

The gigant releases magical dust from its wings in a 30-foot cube. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. On a success or failure, the creature has the poisoned condition for 1 hour. While poisoned this way, the creature can't regain hit points.