Gargantuan monstrosity, Unaligned
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 325 (21d20 + 105) |
| Speed | 50 ft., burrow 50 ft., fly 80 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 24 (+7) | 14 (+2) | 21 (+5) | 3 (-4) | 14 (+2) | 11 (+0) |
| Saving Throws | Dex +8, Wis +8 |
|---|---|
| Skills | Perception +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 18 |
| Languages | — |
| Challenge | 20 |
The gigant has advantage on saving throws against spells, and any creature that makes a spell attack against the gigant has disadvantage on the attack roll.
The gigant makes one Mandibles attack and two Talons attacks.
Melee Attack Roll: +13 to hit, reach 10 ft., one creature. Hit: 21 (4d6 + 7) slashing damage, and the target has the grappled condition (escape DC 17). Until the grapple ends, the target takes 21 (4d6 + 7) slashing damage at the start of each of the gigant's turns. While the gigant is grappling a target, it can't use Mandibles against other targets.
Melee Attack Roll: +13 to hit, reach 20 ft., one target. Hit: 17 (3d6 + 7) slashing damage, and the target is pulled 10 feet straight toward the gigant.
The gigant releases magical dust from its wings in a 30-foot cube. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. On a success or failure, the creature has the poisoned condition for 1 hour. While poisoned this way, the creature can't regain hit points.