Tiny construct, Chaotic Neutral
| Armor Class | 14 |
|---|---|
| Hit Points | 18 (4d4 + 8) |
| Speed | 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 14 (+2) | 7 (-2) | 10 (+0) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Acrobatics +6, Athletics +3 |
| Damage Vulnerabilities | bludgeoning |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | exhaustion |
| Senses | passive Perception 10 |
| Languages | one language of its creator |
| Challenge | 1/2 |
The gingerbrute has advantage on any ability checks or saving throws it makes to avoid or end the grappled or the restrained condition on itself.
Once the gingerbrute is destroyed, a creature can use its action to eat all the remains and gain 5 temporary hit points. The remains crumble away after 24 hours if not eaten.
The gingerbrute makes two Fork attacks, two Gumdrop Slingshot attacks, or one of each.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Ranged Attack Roll: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.