Large undead, Chaotic Evil
| Armor Class | 11 (natural armor) |
|---|---|
| Hit Points | 59 (7d10 + 21) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 16 (+3) | 3 (-4) | 7 (-2) | 5 (-3) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | darkvision 60 ft., passive Perception 8 |
| Languages | — |
| Challenge | 3 |
As a bonus action, the zombie can move up to its speed toward a hostile creature that it can see.
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
The zombie makes five attacks: one with its bite and four with its claws.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.