Girallon Zombie

(Tomb of Annihilation)

Large undead, Chaotic Evil

Armor Class11 (natural armor)
Hit Points59 (7d10 + 21)
Speed30 ft., climb 30 ft.
STRDEXCONINTWISCHA
18 (+4) 12 (+1) 16 (+3) 3 (-4) 7 (-2) 5 (-3)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 60 ft., passive Perception 8
Languages—
Challenge3

Traits

Aggressive.

As a bonus action, the zombie can move up to its speed toward a hostile creature that it can see.

Undead Fortitude.

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack.

The zombie makes five attacks: one with its bite and four with its claws.

Bite.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.