Medium humanoid (gith), Any alignment
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 180 (24d8 + 72) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 17 (+3) | 16 (+3) | 15 (+2) | 17 (+3) |
| Saving Throws | Con +7, Int +7, Wis +6 |
|---|---|
| Skills | Intimidation +7, Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 16 |
| Languages | Gith |
| Challenge | 12 |
The githyanki makes three Greatsword attacks.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 17 (5d6) psychic damage.
The githyanki adds 4 to its AC against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon.
The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: mage hand (the hand is invisible)
3 each/day: blur, nondetection (self only)
1 each/day: plane shift, telekinesis
Medium humanoid (gith), Lawful Evil
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 180 (24d8 + 72) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 17 (+3) | 16 (+3) | 15 (+2) | 17 (+3) |
| Saving Throws | Con +7, Int +7, Wis +6 |
|---|---|
| Skills | Intimidation +7, Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 16 |
| Languages | Gith |
| Challenge | 12 |
As a bonus action, the githyanki can magically end the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of it.
The githyanki makes three greatsword attacks.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 17 (5d6) psychic damage.
The githyanki adds 4 to its AC against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon.
The githyanki's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: mage hand (the hand is invisible)
3 each/day: blur, jump, misty step, nondetection (self only)
1 each/day: plane shift, telekinesis