Medium humanoid (gith), Any alignment
| Armor Class | 20 (psychic defense) |
|---|---|
| Hit Points | 144 (17d8 + 68) |
| Speed | 30 ft., fly 40 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 21 (+5) | 18 (+4) | 18 (+4) | 20 (+5) | 14 (+2) |
| Saving Throws | Dex +10, Int +9, Str +8, Wis +10 |
|---|---|
| Skills | Arcana +9, Insight +10, Perception +10 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 20 |
| Languages | Gith |
| Challenge | 16 |
If the githzerai fails a saving throw, it can choose to succeed instead.
While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
The githzerai makes three Unarmed Strike attacks.
Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 18 (4d8) psychic damage.
The githzerai makes one Unarmed Strike attack.
The githzerai teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 30 feet of it.
The githzerai casts the reverse gravity spell, using Wisdom as the spellcasting ability. The spell has the normal effect, except that the githzerai can orient the area in any direction and creatures and objects fall toward the end of the area.
The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 18):
At will: mage hand (the hand is invisible)
3 each/day: see invisibility, telekinesis
1 each/day: globe of invulnerability, plane shift, wall of force
Medium humanoid (gith), Lawful Neutral
| Armor Class | 20 |
|---|---|
| Hit Points | 144 (17d8 + 68) |
| Speed | 30 ft., fly 40 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 21 (+5) | 18 (+4) | 18 (+4) | 20 (+5) | 14 (+2) |
| Saving Throws | Dex +10, Int +9, Str +8, Wis +10 |
|---|---|
| Skills | Arcana +9, Insight +10, Perception +10 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 20 |
| Languages | Gith |
| Challenge | 16 |
While the anarch is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
The anarch makes three unarmed strikes.
Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 18 (4d8) psychic damage.
The anarch makes one unarmed strike.
The anarch magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it.
The anarch casts the reverse gravity spell. The spell has the normal effect, except that the anarch can orient the area in any direction and creatures and objects fall toward the end of the area.
The anarch's innate spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: mage hand (the hand is invisible)
3 each/day: feather fall, jump, see invisibility, shield, telekinesis
1 each/day: globe of invulnerability, plane shift, teleportation circle, wall of force