Githzerai Anarch

Medium humanoid (gith), Any alignment

Armor Class20 (psychic defense)
Hit Points144 (17d8 + 68)
Speed30 ft., fly 40 ft. (hover)
STRDEXCONINTWISCHA
16 (+3) 21 (+5) 18 (+4) 18 (+4) 20 (+5) 14 (+2)
Saving ThrowsDex +10, Int +9, Str +8, Wis +10
SkillsArcana +9, Insight +10, Perception +10
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 20
LanguagesGith
Challenge16

Traits

Legendary Resistance (3/Day).

If the githzerai fails a saving throw, it can choose to succeed instead.

Psychic Defense.

While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack.

The githzerai makes three Unarmed Strike attacks.

Unarmed Strike.

Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 18 (4d8) psychic damage.

Legendary Actions

Strike.

The githzerai makes one Unarmed Strike attack.

Teleport.

The githzerai teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 30 feet of it.

Change Gravity (Costs 3 Actions).

The githzerai casts the reverse gravity spell, using Wisdom as the spellcasting ability. The spell has the normal effect, except that the githzerai can orient the area in any direction and creatures and objects fall toward the end of the area.

Spellcasting (Psionics)

The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 18):

At will: mage hand (the hand is invisible)

3 each/day: see invisibility, telekinesis

1 each/day: globe of invulnerability, plane shift, wall of force