Medium humanoid (gith), Any alignment
| Armor Class | 18 (psychic defense) |
|---|---|
| Hit Points | 112 (15d8 + 45) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 16 (+3) | 17 (+3) | 19 (+4) | 13 (+1) |
| Saving Throws | Dex +8, Int +7, Str +6, Wis +8 |
|---|---|
| Skills | Arcana +7, Insight +8, Perception +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 18 |
| Languages | Gith |
| Challenge | 10 |
While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
The githzerai makes three Unarmed Strike attacks.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 18 (4d8) psychic damage.
Melee Attack Roll: +8 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage plus 52 (8d12) psychic damage. The target must succeed on a DC 16 Wisdom saving throw or move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it's occupied.
When the githzerai falls, it reduces any falling damage it takes by 50.
The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 16):
At will: mage hand (the hand is invisible)
3/day: see invisibility
1 each/day: plane shift, teleport
Medium humanoid (gith), Lawful Neutral
| Armor Class | 18 |
|---|---|
| Hit Points | 112 (15d8 + 45) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 16 (+3) | 17 (+3) | 19 (+4) | 13 (+1) |
| Saving Throws | Dex +8, Int +7, Str +6, Wis +8 |
|---|---|
| Skills | Arcana +7, Insight +8, Perception +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 18 |
| Languages | Gith |
| Challenge | 10 |
While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
The githzerai makes three unarmed strikes.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 13 (3d8) psychic damage.
Melee Attack Roll: +8 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage plus 52 (8d12) psychic damage. The target must succeed on a DC 16 Wisdom saving throw or move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it's occupied.
The githzerai's innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: mage hand (the hand is invisible)
3 each/day: blur, expeditious retreat, feather fall, jump, see invisibility, shield
1 each/day: haste, plane shift, teleport