Medium aberration (gith), Any alignment
| Armor Class | 16 (psychic defense) |
|---|---|
| Hit Points | 149 (23d8 + 46) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 15 (+2) | 17 (+3) | 17 (+3) | 13 (+1) |
| Saving Throws | Dex +7, Int +7, Str +6, Wis +7 |
|---|---|
| Skills | Arcana +7, Insight +7, Perception +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | truesight 30 ft., passive Perception 17 |
| Languages | Common, Gith |
| Challenge | 9 |
While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
The githzerai makes three Unarmed Strike or Psychic Bolt attacks.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 11 (2d10) psychic damage.
Ranged Spell Attack Roll: +7 to hit, range 60 ft., one creature. Hit: 21 (4d8 + 3) psychic damage.
When the githzerai or a creature it can see makes an attack roll, a saving throw, or an ability check, the githzerai can cause the roll to be made with advantage or disadvantage.
The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):
At will: dispel magic, levitate (self only), mage hand (the hand is invisible), see invisibility
1 each/day: plane shift (self only), scrying (as an action), slow, telekinesis