Large fiend (demon), Chaotic Evil
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 157 (15d10 + 75) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 15 (+2) | 21 (+5) | 19 (+4) | 17 (+3) | 16 (+3) |
| Saving Throws | Cha +7, Con +9, Str +9, Wis +7 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | truesight 120 ft., passive Perception 13 |
| Languages | Abyssal, telepathy 120 ft. |
| Challenge | 9 |
The glabrezu has advantage on saving throws against spells and other magical effects.
The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Melee Attack Roll: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:
At will: darkness, detect magic, dispel magic
1 each/day: confusion, fly, power word stun
Large fiend (demon), Chaotic Evil
| Armor Class | 17 |
|---|---|
| Hit Points | 189 (18d10 + 90) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 15 (+2) | 21 (+5) | 19 (+4) | 17 (+3) | 16 (+3) |
| Saving Throws | Cha +7, Con +9, Str +9, Wis +7 |
|---|---|
| Skills | Deception +7, Perception +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | Truesight 120 ft., passive Perception 17 |
| Languages | Abyssal; telepathy 120 ft. |
| Challenge | 9 |
If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
The glabrezu has Advantage on saving throws against spells and other magical effects.
The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.
Melee Attack Roll: +9, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.
dex DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage.
The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):
At will: Darkness, Detect Magic, Dispel Magic
1 each/day: Confusion, Fly, Power Word Stun