Gladiator

Medium humanoid (any race), Any alignment

Armor Class16 (studded leather armor, shield)
Hit Points112 (15d8 + 45)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 12 (+1) 15 (+2)
Saving ThrowsCon +6, Dex +5, Str +7
SkillsAthletics +10, Intimidation +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 11
Languagesany one language (usually Common)
Challenge5

Traits

Brave.

The gladiator has advantage on saving throws against being frightened.

Brute.

A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack.

The gladiator makes three melee attacks or two ranged attacks.

Spear.

Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash.

Melee Attack Roll: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry.

The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.