Glaive

(Vecna: Eve of Ruin)

Medium construct (warforged), Chaotic Evil

Armor Class16 (natural armor)
Hit Points187 (22d8 + 88)
Speed30 ft. (50 ft. with overdrive)
STRDEXCONINTWISCHA
20 (+5) 16 (+3) 19 (+4) 11 (+0) 16 (+3) 9 (-1)
Saving ThrowsDex +7, Str +9, Wis +7
SkillsAthletics +9, Perception +7, Stealth +7, Survival +7
Damage Vulnerabilities—
Damage Resistancespoison
Damage Immunities—
Condition Immunitiescharmed; exhaustion; frightened; poisoned
Sensespassive Perception 17
LanguagesCommon
Challenge11

Traits

Heatsink.

When Glaive takes cold damage, her Overdrive immediately recharges.

Pack Tactics.

Glaive has advantage on attack rolls if at least one ally is within 5 feet of the creature she's attacking and the ally doesn't have the incapacitated condition.

Actions

Multiattack.

Glaive makes two Spiked Glaive attacks and two Serrated Bolt attacks.

Spiked Glaive.

Melee Attack Roll: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing or slashing damage, or 14 (1d10 + 9) piercing or slashing damage if Glaive is in overdrive.

Serrated Bolt.

Ranged Attack Roll: +7 to hit, range 60 ft., one target. Hit: 13 (3d6 + 3) piercing damage. If Glaive has advantage on the attack roll, the serrated bolt lodges in the target, and the target's speed is reduced by 10 feet until the serrated bolt is removed. A target's speed can be reduced by only one serrated bolt at a time. A creature can use its action to remove a serrated bolt lodged in itself or another creature within its reach; when the bolt is removed from a creature, that creature takes 5 (2d4) slashing damage.

Reactions

Self-Preservation.

In response to being hit by a weapon attack, Glaive reduces the damage by 11 (2d10).