Medium construct (warforged), Chaotic Evil
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 187 (22d8 + 88) |
| Speed | 30 ft. (50 ft. with overdrive) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 16 (+3) | 19 (+4) | 11 (+0) | 16 (+3) | 9 (-1) |
| Saving Throws | Dex +7, Str +9, Wis +7 |
|---|---|
| Skills | Athletics +9, Perception +7, Stealth +7, Survival +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | poison |
| Damage Immunities | — |
| Condition Immunities | charmed; exhaustion; frightened; poisoned |
| Senses | passive Perception 17 |
| Languages | Common |
| Challenge | 11 |
When Glaive takes cold damage, her Overdrive immediately recharges.
Glaive has advantage on attack rolls if at least one ally is within 5 feet of the creature she's attacking and the ally doesn't have the incapacitated condition.
Glaive makes two Spiked Glaive attacks and two Serrated Bolt attacks.
Melee Attack Roll: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing or slashing damage, or 14 (1d10 + 9) piercing or slashing damage if Glaive is in overdrive.
Ranged Attack Roll: +7 to hit, range 60 ft., one target. Hit: 13 (3d6 + 3) piercing damage. If Glaive has advantage on the attack roll, the serrated bolt lodges in the target, and the target's speed is reduced by 10 feet until the serrated bolt is removed. A target's speed can be reduced by only one serrated bolt at a time. A creature can use its action to remove a serrated bolt lodged in itself or another creature within its reach; when the bolt is removed from a creature, that creature takes 5 (2d4) slashing damage.
In response to being hit by a weapon attack, Glaive reduces the damage by 11 (2d10).