Large undead, Neutral Evil
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 136 (16d10 + 48) |
| Speed | 30 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 16 (+3) | 17 (+3) | 2 (-4) | 11 (+0) | 6 (-2) |
| Saving Throws | Dex +6, Str +8 |
|---|---|
| Skills | Perception +3, Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | necrotic; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | poison |
| Condition Immunities | charmed; exhaustion; frightened; poisoned |
| Senses | darkvision 120 ft., passive Perception 13 |
| Languages | understands Common |
| Challenge | 8 |
If its specter rider is reduced to 0 hit points, the gloamwing is destroyed.
The gloamwing doesn't provoke an opportunity attack when it flies out of an enemy's reach.
While in sunlight, the gloamwing has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The gloamwing makes two attacks: one with its bite and one with its claws.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.