Medium fiend, Chaotic Evil
| Armor Class | 16 |
|---|---|
| Hit Points | 135 (18d8 + 54) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 17 (+3) |
| Saving Throws | Cha +6, Con +6, Str +6, Wis +5 |
|---|---|
| Skills | Perception +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 60 ft., passive Perception 15 |
| Languages | Abyssal, Common, Gnoll |
| Challenge | 8 |
The gnoll makes two Abyssal Strike attacks.
Melee or Ranged Attack Roll: +6, reach 5 ft. or range 60 ft. Hit: 20 (5d6 + 3) Poison damage.
The gnoll conjures a 30-foot Cube [Area of Effect] of magical Darkness originating from a point it can see within 60 feet, which lasts for 1 minute or until the gnoll's Concentration ends on it. This area is Difficult Terrain. dex DC 14, any creature that starts its turn in this area or enters it for the first time on a turn. Failure: 28 (8d6) Necrotic damage, and the gnoll or a creature of its choice it can see gains 10 Temporary Hit Points. Success: Half damage only.