Gnoll Pack Lord

Medium humanoid (gnoll), Chaotic Evil

Armor Class15 (chain shirt)
Hit Points49 (9d8 + 9)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 14 (+2) 13 (+1) 8 (-1) 11 (+0) 9 (-1)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
LanguagesGnoll
Challenge2

Traits

Rampage.

When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack.

The gnoll makes two attacks, either with its glaive or its longbow, and uses its Incite Rampage if it can.

Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.

Glaive.

Melee Attack Roll: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Longbow.

Ranged Attack Roll: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Incite Rampage (Recharge 5-6).

One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll and has the Rampage trait.