Medium humanoid (gnoll), Chaotic Evil
| Armor Class | 15 (chain shirt) |
|---|---|
| Hit Points | 49 (9d8 + 9) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 9 (-1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Gnoll |
| Challenge | 2 |
When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
The gnoll makes two attacks, either with its glaive or its longbow, and uses its Incite Rampage if it can.
Melee Attack Roll: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.
Melee Attack Roll: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Ranged Attack Roll: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll and has the Rampage trait.
Medium fiend, Chaotic Evil
| Armor Class | 15 |
|---|---|
| Hit Points | 49 (9d8 + 9) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 9 (-1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 60 ft., passive Perception 10 |
| Languages | Gnoll |
| Challenge | 2 |
The gnoll makes two attacks, using Bone Whip or Bone Javelin in any combination, and it uses Incite Rampage if available.
Melee Attack Roll: +5, reach 10 ft. Hit: 8 (2d4 + 3) Slashing damage.
Ranged Attack Roll: +5, range 30/120 ft. Hit: 7 (1d8 + 3) Piercing damage.
The gnoll targets another creature it can see within 60 feet of itself that has the Rampage Bonus Action. The target can take a Reaction to make one melee attack.