Gnome Ceremorph

(Icewind Dale: Rime of the Frostmaiden)

Small aberration, Any alignment

Armor Class16 (breastplate)
Hit Points58 (13d6 + 13)
Speed25 ft.
STRDEXCONINTWISCHA
6 (-2) 14 (+2) 12 (+1) 19 (+4) 17 (+3) 17 (+3)
Saving ThrowsCha +6, Int +7, Wis +6
SkillsArcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 16
LanguagesDeep Speech, Gnomish, telepathy 120 ft., Undercommon
Challenge5

Traits

Magic Resistance.

The ceremorph has advantage on saving throws against spells and other magical effects.

Actions

Tentacles.

Melee Attack Roll: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 9) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain.

Melee Attack Roll: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the ceremorph. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the ceremorph kills the target by extracting and devouring its brain.

Laser Pistol.

Ranged Attack Roll: +5 to hit, range 40/120 ft., one target. Hit: 12 (3d6 + 2) radiant damage.

Mind Blast (Recharge 5-6).

The ceremorph magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Innate Spellcasting (Psionics)

The ceremorph's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:

At will: detect thoughts, levitate

1 each/day: dominate monster, plane shift (self only)