Gnome Squidling

(Icewind Dale: Rime of the Frostmaiden)

Small aberration, Unaligned

Armor Class8
Hit Points10 (3d6)
Speed15 ft.
STRDEXCONINTWISCHA
4 (-3) 7 (-2) 10 (+0) 4 (-3) 10 (+0) 3 (-4)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
Languagesunderstands Deep Speech and Gnomish but can't speak, telepathy 60 ft.
Challenge1/2

Traits

Magic Resistance.

The squidling has advantage on saving throws against spells and other magical effects.

Actions

Tentacles.

Melee Attack Roll: +0 to hit, reach 5 ft., one creature. Hit: 5 (2d4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 7) and must succeed on a DC 7 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain.

Melee Attack Roll: +0 to hit, reach 5 ft., one incapacitated creature grappled by the squidling. Hit: 27 (5d10) piercing damage. If this damage reduces the target to 0 hit points, the squidling kills the target by extracting and devouring its brain.

Mind Tickle (Recharge 5-6).

The squidling magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a DC 7 Intelligence saving throw or take 2 (1d4) psychic damage and be stunned until the end of its next turn.

Innate Spellcasting (Psionics)

The squidling's innate spellcasting ability is Intelligence (spell save DC 7). It can innately cast levitate at will, requiring no components.

At will: levitate