Small humanoid (goblinoid), Neutral Evil
| Armor Class | 17 (chain shirt, shield) |
|---|---|
| Hit Points | 21 (6d6) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 9 |
| Languages | Common, Goblin |
| Challenge | 1 |
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
The goblin makes two attacks with its scimitar. The second attack has disadvantage.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Melee or Ranged Attack Roll: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d6) piercing damage.
When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.
Small fey (goblinoid), Chaotic Neutral
| Armor Class | 17 |
|---|---|
| Hit Points | 21 (6d6) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 60 ft., passive Perception 9 |
| Languages | Common, Goblin |
| Challenge | 1 |
The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.