Goblin Gang Member

(Krenko's Way)

Small humanoid (goblinoid), Neutral Evil

Armor Class14 (leather armor)
Hit Points10 (3d6)
Speed30 ft.
STRDEXCONINTWISCHA
8 (-1) 16 (+3) 10 (+0) 10 (+0) 10 (+0) 8 (-1)
Saving Throws—
SkillsStealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon, Goblin
Challenge1/4

Traits

Nimble Escape.

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Dagger.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Light Crossbow.

Ranged Attack Roll: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.