Goblin Hexer

(2024 Monster Manual)

Small fey (goblinoid), Chaotic Neutral

Armor Class13
Hit Points45 (10d6 + 10)
Speed30 ft.
STRDEXCONINTWISCHA
8 (-1) 16 (+3) 12 (+1) 16 (+3) 10 (+0) 10 (+0)
Saving Throws—
SkillsSleight of hand +5, Stealth +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
SensesDarkvision 60 ft., passive Perception 10
LanguagesCommon, Goblin
Challenge3

Actions

Multiattack.

The goblin makes two Hex Stick attacks. It can replace one attack with a use of Spellcasting.

Hex Stick.

Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 12 (2d8 + 3) Psychic damage.

Reactions

Jinx.

Trigger: A creature the goblin can see hits it with an attack roll. dwis DC 13, the triggering creature. Failure: The attack misses instead.

Spellcasting

The goblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

At will: Minor Illusion

1 each/day: Blindness/Deafness, Faerie Fire, Grease