Small fey (goblinoid), Chaotic Neutral
| Armor Class | 13 |
|---|---|
| Hit Points | 45 (10d6 + 10) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Sleight of hand +5, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 60 ft., passive Perception 10 |
| Languages | Common, Goblin |
| Challenge | 3 |
The goblin makes two Hex Stick attacks. It can replace one attack with a use of Spellcasting.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 12 (2d8 + 3) Psychic damage.
Trigger: A creature the goblin can see hits it with an attack roll. dwis DC 13, the triggering creature. Failure: The attack misses instead.
The goblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
At will: Minor Illusion
1 each/day: Blindness/Deafness, Faerie Fire, Grease