Gold-Forged Sentinel

(Mythic Odysseys of Theros)

Large construct, Unaligned

Armor Class16 (natural armor)
Hit Points76 (8d10 + 32)
Speed40 ft., fly 60 ft.
STRDEXCONINTWISCHA
18 (+4) 13 (+1) 19 (+4) 3 (-4) 16 (+3) 10 (+0)
Saving Throws—
SkillsPerception +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesfire; poison
Condition Immunitiescharmed; exhaustion; paralyzed; petrified; poisoned
Sensesdarkvision 120 ft., passive Perception 16
Languagesunderstands one language of its creator but can't speak
Challenge5

Traits

Charge.

If the sentinel moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Spell Turning.

The sentinel has advantage on saving throws against any spell that targets only the sentinel (not an area). If the sentinel's saving throw succeeds and the spell is of 4th level or lower, the spell has no effect on the sentinel and instead targets the caster.

Actions

Multiattack.

The sentinel makes two ram attacks.

Ram.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Fire Breath (Recharge 5-6).

The sentinel exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.