Golgari Shaman

(Guildmasters' Guide to Ravnica)

Medium humanoid (elf), Neutral Evil

Armor Class14 (hide armor)
Hit Points88 (16d8 + 16)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 15 (+2) 12 (+1) 12 (+1) 17 (+3) 16 (+3)
Saving ThrowsCon +4, Wis +6
SkillsArcana +4, Insight +6, Nature +4, Religion +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 13
LanguagesCommon, Elvish
Challenge5

Traits

Fey Ancestry.

The shaman has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Quarterstaff.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.

Fungal Rot.

Melee Spell Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage, and the target must make a DC 14 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.

Reactions

Feed on Death.

When a creature within 30 feet of the shaman drops to 0 hit points, the shaman gains 5 (1d10) temporary hit points.

Spellcasting

The shaman is an 8th-level Golgari spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The shaman has the following druid spells prepared:

Cantrips: poison spray, shillelagh, thorn whip

Level 1 (4 slots): cure wounds, entangle, ray of sickness

Level 2 (3 slots): pass without trace, ray of enfeeblement, spike growth

Level 3 (3 slots): animate dead, dispel magic, plant growth

Level 4 (2 slots): blight, giant insect