Medium humanoid (elf), Neutral Evil
| Armor Class | 14 (hide armor) |
|---|---|
| Hit Points | 88 (16d8 + 16) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) |
| Saving Throws | Con +4, Wis +6 |
|---|---|
| Skills | Arcana +4, Insight +6, Nature +4, Religion +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 13 |
| Languages | Common, Elvish |
| Challenge | 5 |
The shaman has advantage on saving throws against being charmed, and magic can't put it to sleep.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.
Melee Spell Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage, and the target must make a DC 14 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.
When a creature within 30 feet of the shaman drops to 0 hit points, the shaman gains 5 (1d10) temporary hit points.
The shaman is an 8th-level Golgari spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The shaman has the following druid spells prepared:
Cantrips: poison spray, shillelagh, thorn whip
Level 1 (4 slots): cure wounds, entangle, ray of sickness
Level 2 (3 slots): pass without trace, ray of enfeeblement, spike growth
Level 3 (3 slots): animate dead, dispel magic, plant growth
Level 4 (2 slots): blight, giant insect