Goliath Werebear

(Icewind Dale: Rime of the Frostmaiden)

Medium humanoid (goliath, shapechanger), Neutral Good

Armor Class10 in humanoid form, 12 (natural armor) in bear or hybrid form
Hit Points161 (19d8 + 76)
Speed30 ft. (40 ft. swim 30 ft. in bear or hybrid form)
STRDEXCONINTWISCHA
20 (+5) 10 (+0) 18 (+4) 10 (+0) 15 (+2) 10 (+0)
Saving Throws—
SkillsAthletics +8, Perception +8, Survival +5
Damage Vulnerabilitiesfire
Damage Resistancescold
Damage Immunitiesbludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Condition Immunities—
Sensespassive Perception 18
LanguagesCommon, Giant (can't speak in bear form)
Challenge8

Traits

Keen Smell.

The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Mountain Born.

The werebear is acclimated to high altitude, including elevations above 20,000 feet.

Powerful Build (Humanoid Form Only).

The werebear counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.

Shapechanger.

The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large polar bear, or back into its goliath form. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Multiattack.

The werebear makes two melee attacks.

Bite (Bear or Hybrid Form Only).

Melee Attack Roll: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be cursed with werebear Player Characters as Lycanthropes, as described in the Monster Manual.

Claw (Bear or Hybrid Form Only).

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Greataxe (Humanoid or Hybrid Form Only).

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage.

Reactions

Stone's Endurance (Recharges after a Short or Long Rest).

When the werebear takes damage, it reduces the damage taken by 10 (1d12 + 4).