Goon Balloon

(Monstrous Compendium Volume 1: Spelljammer Creatures)

Medium aberration, Chaotic Evil

Armor Class10
Hit Points6 (1d8 + 2)
Speed20 ft., climb 20 ft.
STRDEXCONINTWISCHA
10 (+0) 11 (+0) 14 (+2) 11 (+0) 14 (+2) 4 (-3)
Saving ThrowsCon +4, Wis +4
SkillsPerception +6
Damage Vulnerabilitiespiercing
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 16
LanguagesDeep Speech
Challenge1/8

Traits

Burst.

The goon balloon bursts when it drops to 0 hit points, releasing noxious gas in a 10-foot-radius sphere centered on itself. Creatures in that area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Unusual Nature.

The goon balloon doesn't require air, food, or drink.

Actions

Multiattack.

The goon balloon makes two Claw attacks.

Claw.

Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage.

Scintillating Eye.

Magical, kaleidoscopic light emanates from one of the goon balloon's eyes as the goon balloon targets one creature it can see within 30 feet of itself. The target must make a DC 12 Wisdom saving throw, taking 6 (1d12) psychic damage on a failed save, or half as much damage on a successful one.