Medium aberration, Chaotic Evil
| Armor Class | 10 |
|---|---|
| Hit Points | 6 (1d8 + 2) |
| Speed | 20 ft., climb 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 4 (-3) |
| Saving Throws | Con +4, Wis +4 |
|---|---|
| Skills | Perception +6 |
| Damage Vulnerabilities | piercing |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 16 |
| Languages | Deep Speech |
| Challenge | 1/8 |
The goon balloon bursts when it drops to 0 hit points, releasing noxious gas in a 10-foot-radius sphere centered on itself. Creatures in that area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The goon balloon doesn't require air, food, or drink.
The goon balloon makes two Claw attacks.
Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage.
Magical, kaleidoscopic light emanates from one of the goon balloon's eyes as the goon balloon targets one creature it can see within 30 feet of itself. The target must make a DC 12 Wisdom saving throw, taking 6 (1d12) psychic damage on a failed save, or half as much damage on a successful one.