Goristro

Huge fiend (demon), Chaotic Evil

Armor Class19 (natural armor)
Hit Points310 (23d12 + 161)
Speed40 ft.
STRDEXCONINTWISCHA
25 (+7) 11 (+0) 25 (+7) 6 (-2) 13 (+1) 14 (+2)
Saving ThrowsCon +13, Dex +6, Str +13, Wis +7
SkillsPerception +7
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 120 ft., passive Perception 17
LanguagesAbyssal
Challenge17

Traits

Charge.

If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away and knocked prone.

Labyrinthine Recall.

The goristro can perfectly recall any path it has traveled.

Magic Resistance.

The goristro has advantage on saving throws against spells and other magical effects.

Siege Monster.

The goristro deals double damage to objects and structures.

Actions

Multiattack.

The goristro makes three attacks: two with its fists and one with its hoof.

Fist.

Melee Attack Roll: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Hoof.

Melee Attack Roll: +13 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.

Gore.

Melee Attack Roll: +13 to hit, reach 10 ft., one target. Hit: 45 (7d10 + 7) piercing damage.