Huge fiend (demon), Chaotic Evil
| Armor Class | 19 (natural armor) |
|---|---|
| Hit Points | 310 (23d12 + 161) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 25 (+7) | 11 (+0) | 25 (+7) | 6 (-2) | 13 (+1) | 14 (+2) |
| Saving Throws | Con +13, Dex +6, Str +13, Wis +7 |
|---|---|
| Skills | Perception +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | darkvision 120 ft., passive Perception 17 |
| Languages | Abyssal |
| Challenge | 17 |
If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away and knocked prone.
The goristro can perfectly recall any path it has traveled.
The goristro has advantage on saving throws against spells and other magical effects.
The goristro deals double damage to objects and structures.
The goristro makes three attacks: two with its fists and one with its hoof.
Melee Attack Roll: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Melee Attack Roll: +13 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
Melee Attack Roll: +13 to hit, reach 10 ft., one target. Hit: 45 (7d10 + 7) piercing damage.
Huge fiend (demon), Chaotic Evil
| Armor Class | 19 |
|---|---|
| Hit Points | 310 (23d12 + 161) |
| Speed | 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 25 (+7) | 11 (+0) | 25 (+7) | 6 (-2) | 13 (+1) | 14 (+2) |
| Saving Throws | Con +13, Dex +6, Str +13, Wis +7 |
|---|---|
| Skills | Perception +7, Survival +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | Darkvision 120 ft., passive Perception 17 |
| Languages | Abyssal |
| Challenge | 17 |
If the goristro dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
The goristro has Advantage on saving throws against spells and other magical effects.
The goristro deals double damage to objects and structures.
The goristro makes one Brutal Gore attack and two Slam attacks.
Melee Attack Roll: +13, reach 10 ft. Hit: 40 (6d10 + 7) Piercing damage. If the target is a Huge or smaller creature, it is pushed up to 20 feet straight away from the goristro and has the Prone condition.
Melee Attack Roll: +13, reach 10 ft. Hit: 29 (4d10 + 7) Bludgeoning damage.