Huge monstrosity, Chaotic Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 73 (7d12 + 28) |
| Speed | 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 11 (+0) | 19 (+4) | 6 (-2) | 10 (+0) | 14 (+2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | lightning; thunder |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | — |
| Challenge | 6 |
If Gorthok takes 27 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Gorthok makes two melee attacks: one with its lightning tusks and one with its thunder hooves.
Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) lightning damage.
Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) thunder damage.
Gorthok shoots a bolt of lightning at one creature it can see within 120 feet of it. The target must make a DC 15 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.