Gorthok the Thunder Boar

(DIP)

Huge monstrosity, Chaotic Evil

Armor Class15 (natural armor)
Hit Points73 (7d12 + 28)
Speed50 ft.
STRDEXCONINTWISCHA
20 (+5) 11 (+0) 19 (+4) 6 (-2) 10 (+0) 14 (+2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitieslightning; thunder
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
Languages—
Challenge6

Traits

Relentless (Recharges after a Short or Long Rest).

If Gorthok takes 27 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Multiattack.

Gorthok makes two melee attacks: one with its lightning tusks and one with its thunder hooves.

Lightning Tusks.

Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) lightning damage.

Thunder Hooves.

Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) thunder damage.

Lightning Bolt (Recharge 6).

Gorthok shoots a bolt of lightning at one creature it can see within 120 feet of it. The target must make a DC 15 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.