Grabstab

(Tomb of Annihilation)

Small humanoid (goblinoid), Neutral Evil

Armor Class17 (chain shirt, shield)
Hit Points21 (6d6)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 14 (+2) 10 (+0) 10 (+0) 8 (-1) 10 (+0)
Saving Throws—
SkillsStealth +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 9
LanguagesCommon, Goblin
Challenge1

Traits

Nimble Escape.

Grabstab can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack.

Grabstab makes two attacks with its scimitar. The second attack has disadvantage.

Scimitar.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Javelin.

Melee or Ranged Attack Roll: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d6) piercing damage.

Reactions

Redirect Attack.

When a creature Grabstab can see targets it with an attack, Grabstab chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.