Grandolpha Muzgardt

(Icewind Dale: Rime of the Frostmaiden)

Medium humanoid (dwarf), Lawful Evil

Armor Class9
Hit Points59 (7d8 + 28)
Speed25 ft.
STRDEXCONINTWISCHA
14 (+2) 9 (-1) 18 (+4) 13 (+1) 17 (+3) 16 (+3)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancespoison
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 13
LanguagesCommon, Dwarvish, Undercommon
Challenge2

Traits

Duergar Resilience.

Grandolpha has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity.

While in sunlight, Grandolpha has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Poison Spray (Cantrip).

Grandolpha extends her hand toward a creature she can see within 10 feet of her and projects a puff of noxious gas from her palm. The creature must succeed on a DC 13 Constitution saving throw or take 13 (2d12) poison damage.

Innate Spellcasting (Psionics)

Grandolpha's innate spellcasting ability is Wisdom (spell save DC 13). She can innately cast the following spells, requiring no material components:

At will: druidcraft, mending, poison spray (see "Actions" below)

3 each/day: detect magic, enlarge/reduce (self only), faerie fire, invisibility (self only), polymorph, stoneskin (self only)