Medium humanoid (dwarf), Lawful Evil
| Armor Class | 9 |
|---|---|
| Hit Points | 59 (7d8 + 28) |
| Speed | 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 18 (+4) | 13 (+1) | 17 (+3) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | poison |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 13 |
| Languages | Common, Dwarvish, Undercommon |
| Challenge | 2 |
Grandolpha has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
While in sunlight, Grandolpha has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Grandolpha extends her hand toward a creature she can see within 10 feet of her and projects a puff of noxious gas from her palm. The creature must succeed on a DC 13 Constitution saving throw or take 13 (2d12) poison damage.
Grandolpha's innate spellcasting ability is Wisdom (spell save DC 13). She can innately cast the following spells, requiring no material components:
At will: druidcraft, mending, poison spray (see "Actions" below)
3 each/day: detect magic, enlarge/reduce (self only), faerie fire, invisibility (self only), polymorph, stoneskin (self only)