Large construct, Unaligned
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 157 (15d10 + 75) |
| Speed | 30 ft. (in a straight line) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 1 (-5) | 20 (+5) | 2 (-4) | 11 (+0) | 3 (-4) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; petrified; poisoned; prone |
| Senses | blindsight 120 ft., passive Perception 10 |
| Languages | — |
| Challenge | 12 |
The juggernaut has advantage on saving throws against spells and other magical effects.
The juggernaut deals double damage to objects and structures.
Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or have the prone condition.