Large fiend (demon), Chaotic Evil
| Armor Class | 20 (natural armor) |
|---|---|
| Hit Points | 346 (33d10 + 165) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 15 (+2) | 21 (+5) | 23 (+6) | 21 (+5) | 26 (+8) |
| Saving Throws | Con +12, Dex +9, Wis +12 |
|---|---|
| Skills | Deception +15, Perception +12, Persuasion +15 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning |
| Damage Immunities | poison; bludgeoning, piercing, slashing that is nonmagical |
| Condition Immunities | charmed; exhaustion; frightened; poisoned |
| Senses | truesight 120 ft., passive Perception 22 |
| Languages | all, telepathy 120 ft. |
| Challenge | 24 |
If Graz'zt fails a saving throw, he can choose to succeed instead.
Graz'zt has advantage on saving throws against spells and other magical effects.
Graz'zt makes two Wave of Sorrow attacks. He can replace one attack with a use of Spellcasting.
Melee Attack Roll: +13 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) force damage plus 14 (4d6) acid damage.
Graz'zt teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Graz'zt tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, Graz'zt makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect.
Graz'zt uses Spellcasting or Teleport.
Graz'zt makes one Wave of Sorrow attack.
One creature charmed by Graz'zt that Graz'zt can see must use its reaction to move up to its speed as Graz'zt directs.
Graz'zt casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: charm person, detect magic, dispel magic
3 each/day: darkness, dominate person, telekinesis, teleport
1 each/day: dominate monster, greater invisibility
Large fiend (demon, shapechanger), Chaotic Evil
| Armor Class | 20 (natural armor) |
|---|---|
| Hit Points | 346 (33d10 + 165) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 15 (+2) | 21 (+5) | 23 (+6) | 21 (+5) | 26 (+8) |
| Saving Throws | Con +12, Dex +9, Wis +12 |
|---|---|
| Skills | Deception +15, Insight +12, Perception +12, Persuasion +15 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning |
| Damage Immunities | poison; bludgeoning, piercing, slashing that is nonmagical |
| Condition Immunities | charmed; exhaustion; frightened; poisoned |
| Senses | truesight 120 ft., passive Perception 22 |
| Languages | all, telepathy 120 ft. |
| Challenge | 24 |
Graz'zt can use his action to polymorph into a form that resembles a Medium humanoid, or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed.
If Graz'zt fails a saving throw, he can choose to succeed instead.
Graz'zt has advantage on saving throws against spells and other magical effects.
Graz'zt's weapon attacks are magical.
Graz'zt attacks twice with Wave of Sorrow.
Melee Attack Roll: +13 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) slashing damage plus 10 (3d6) acid damage.
Graz'zt magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Graz'zt attacks once with Wave of Sorrow.
One creature charmed by Graz'zt that Graz'zt can see must use its reaction to move up to its speed as Graz'zt directs.
Graz'zt casts crown of madness or dissonant whispers.
Graz'zt uses his Teleport action.
Graz'zt's spellcasting ability is Charisma (spell save DC 23). He can innately cast the following spells, requiring no material components:
At will: charm person, crown of madness, detect magic, dispel magic, dissonant whispers
3 each/day: counterspell, darkness, dominate person, sanctuary, telekinesis, teleport
1 each/day: dominate monster, greater invisibility