Graz'zt

Large fiend (demon), Chaotic Evil

Armor Class20 (natural armor)
Hit Points346 (33d10 + 165)
Speed40 ft.
STRDEXCONINTWISCHA
22 (+6) 15 (+2) 21 (+5) 23 (+6) 21 (+5) 26 (+8)
Saving ThrowsCon +12, Dex +9, Wis +12
SkillsDeception +15, Perception +12, Persuasion +15
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning
Damage Immunitiespoison; bludgeoning, piercing, slashing that is nonmagical
Condition Immunitiescharmed; exhaustion; frightened; poisoned
Sensestruesight 120 ft., passive Perception 22
Languagesall, telepathy 120 ft.
Challenge24

Traits

Legendary Resistance (3/Day).

If Graz'zt fails a saving throw, he can choose to succeed instead.

Magic Resistance.

Graz'zt has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Graz'zt makes two Wave of Sorrow attacks. He can replace one attack with a use of Spellcasting.

Wave of Sorrow (Greatsword).

Melee Attack Roll: +13 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) force damage plus 14 (4d6) acid damage.

Teleport.

Graz'zt teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.

Reactions

Negate Spell (Recharge 5-6).

Graz'zt tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, Graz'zt makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect.

Legendary Actions

Abyssal Magic.

Graz'zt uses Spellcasting or Teleport.

Attack.

Graz'zt makes one Wave of Sorrow attack.

Dance, My Puppet!.

One creature charmed by Graz'zt that Graz'zt can see must use its reaction to move up to its speed as Graz'zt directs.

Spellcasting

Graz'zt casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):

At will: charm person, detect magic, dispel magic

3 each/day: darkness, dominate person, telekinesis, teleport

1 each/day: dominate monster, greater invisibility