Medium humanoid (human), Chaotic Evil
| Armor Class | 13 (hide armor) |
|---|---|
| Hit Points | 99 (9d8 + 27) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 9 (-1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | Bothii, Common |
| Challenge | 2 |
At the start of its turn, Halric can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.