Medium undead, Neutral Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 97 (13d8 + 39) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 17 (+3) | 4 (-3) | 6 (-2) | 6 (-2) |
| Saving Throws | Wis +1 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; necrotic |
| Damage Immunities | poison |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; poisoned |
| Senses | darkvision 60 ft., passive Perception 8 |
| Languages | understands the languages it knew in life but can't speak |
| Challenge | 5 |
The zombie has advantage on saving throws against any effect that turns undead.
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
The zombie makes two melee attacks.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage.