Green Slaad

Large aberration (shapechanger), Chaotic Neutral

Armor Class16 (natural armor)
Hit Points127 (15d10 + 45)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 15 (+2) 16 (+3) 11 (+0) 8 (-1) 12 (+1)
Saving Throws—
SkillsArcana +3, Perception +2
Damage Vulnerabilities—
Damage Resistancesacid; cold; fire; lightning; thunder
Damage Immunities—
Condition Immunities—
Sensesblindsight 30 ft., darkvision 60 ft., passive Perception 12
LanguagesSlaad, telepathy 60 ft.
Challenge8

Traits

Shapechanger.

The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Magic Resistance.

The slaad has advantage on saving throws against spells and other magical effects.

Regeneration.

The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack.

The slaad makes three attacks: one with its bite and two with its claws or staff. Alternatively, it uses its Hurl Flame twice.

Bite (Slaad Form Only).

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Claw (Slaad Form Only).

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Staff.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Hurl Flame.

Ranged Spell Attack Roll: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage. The fire ignites flammable objects that aren't being worn or carried.

Innate Spellcasting

The slaad's innate spellcasting ability is Charisma (spell save DC 12). The slaad can innately cast the following spells, requiring no material components:

At will: detect magic, detect thoughts, mage hand

1/day: fireball

2 each/day: fear, invisibility (self only)