Medium aberration, Neutral Evil
| Armor Class | 12 |
|---|---|
| Hit Points | 55 (10d8 + 10) |
| Speed | 10 ft., fly 30 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Perception +4, Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | lightning |
| Condition Immunities | blinded; prone |
| Senses | blindsight 60 ft. (blind beyond this radius), passive Perception 14 |
| Languages | Grell |
| Challenge | 3 |
The grell makes two attacks: one with its tentacles and one with its beak.
Melee Attack Roll: +4 to hit, reach 10 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The poisoned target is paralyzed, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success.
The target is also grappled (escape DC 15). If the target is Medium or smaller, it is also restrained until this grapple ends. While grappling the target, the grell has advantage on attack rolls against it and can't use this attack against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Medium aberration, Neutral Evil
| Armor Class | 12 |
|---|---|
| Hit Points | 55 (10d8 + 10) |
| Speed | 10 ft., fly 30 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Perception +4, Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | lightning |
| Condition Immunities | blinded; prone |
| Senses | Blindsight 60 ft., passive Perception 14 |
| Languages | Deep Speech |
| Challenge | 3 |
The grell needn't spend extra movement to move a creature it is grappling.
The grell makes one Beak attack and one Paralyzing Tentacles attack.
Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Piercing damage.
Melee Attack Roll: +4, reach 10 ft. Hit: 7 (1d10 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12) from two of ten tentacles. The target is also subjected to the following effect. con DC 11. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.