Grell Psychic

(Phandelver and Below: The Shattered Obelisk)

Medium aberration, Chaotic Evil

Armor Class12, 15 with mage armor
Hit Points66 (12d8 + 12)
Speed10 ft., fly 30 ft. (hover)
STRDEXCONINTWISCHA
17 (+3) 14 (+2) 13 (+1) 12 (+1) 11 (+0) 14 (+2)
Saving Throws—
SkillsPerception +4, Stealth +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitieslightning
Condition Immunitiesblinded; prone
Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 14
LanguagesDeep Speech, Grell
Challenge4

Actions

Multiattack.

The grell psychic makes one Tentacle attack and one Beak attack.

Beak.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 10 (3d4 + 3) piercing damage.

Tentacle.

Melee Attack Roll: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or have the poisoned condition for 1 minute. While the target is poisoned, it also has the paralyzed condition. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target also has the grappled condition (escape DC 16). While grappling the target, the grell can't make Tentacle attacks against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it.

Spellcasting (Psionics)

The grell psychic casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12):

At will: detect thoughts, mage armor, mage hand (the hand is invisible)

1 each/day: confusion, fear