Large monstrosity, Neutral
| Armor Class | 18 (natural armor) |
|---|---|
| Hit Points | 75 (10d10 + 20) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 15 (+2) | 4 (-3) | 14 (+2) | 9 (-1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | — |
| Challenge | 7 |
The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
The grick makes two attacks: one with its tail and one with its tentacles. If it hits with its tentacles, the grick can make one beak attack against the same target.
Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) slashing damage.
Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage.