Medium undead, Neutral Evil
| Armor Class | 14, 17 with mage armor |
|---|---|
| Hit Points | 120 (16d8 + 48) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 16 (+3) | 17 (+3) | 15 (+2) | 21 (+5) |
| Saving Throws | Cha +10, Dex +9 |
|---|---|
| Skills | Arcana +8, Perception +7, Stealth +9 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; necrotic; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | poison |
| Condition Immunities | blinded; charmed; deafened; exhaustion; frightened; poisoned; stunned; unconscious |
| Senses | darkvision 60 ft., passive Perception 17 |
| Languages | Common, Infernal |
| Challenge | 15 |
The champion is surrounded by an aura of deadly magic that takes the form of a host of glowing white insects. Each creature that starts its turn within 10 feet of the champion must succeed on a DC 18 Constitution saving throw or have the incapacitated condition until the start of its next turn, as the insects ravage its body.
If the champion fails a saving throw, it can choose to succeed instead.
The champion makes two Blight Staff attacks, two Plague Bolt attacks, or one of each.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 21 (6d6) necrotic damage.
Ranged Spell Attack Roll: +10 to hit, range 120 ft., one target. Hit: 23 (4d8 + 5) poison damage, and the target has the poisoned condition until the start of the champion's next turn.
The champion makes one Blight Staff or Plague Bolt attack.
The champion moves up to its speed or commands its mount to move up to its speed. This movement doesn't provoke opportunity attacks.
The champion uses Spellcasting.
The champion casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):
At will: Detect Magic, Mage Armor (self only)
2 each/day: Blight, Blindness/Deafness
1 each/day: Cloudkill, Contagion